| 1 | Dawnbreaker Vanguard WoW Forever·Alliance·Normal | 8 | 8 | 0 | 100.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Dawnbreaker Vanguard: 8 kills of 8 attempts. | 3.6%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 35Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 2 | Last Light WoW Forever·Alliance·Hardcore | 5 | 5 | 0 | 100.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Last Light: 5 kills of 5 attempts. | 6.5%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 3 | Iron Oath WoW Forever·Horde·PvP | 5 | 5 | 0 | 100.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Iron Oath: 5 kills of 5 attempts. | 7.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 46 |
| 4 | Ironbark WoW Forever·Alliance·PvP | 7 | 7 | 0 | 100.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Ironbark: 7 kills of 7 attempts. | 7.5%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 95 |
| 5 | Stormcallers WoW Forever·Horde·Hardcore | 5 | 5 | 0 | 100.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Stormcallers: 5 kills of 5 attempts. | 8.6%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 12 |
| 6 | Dragonsworn Hardcore·Alliance·Stitches | 9 | 90 | 2 | 97.8%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Dragonsworn: 90 kills of 92 attempts. | 7.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 7 | Emerald Wardens Anniversary·Horde·Maladath | 23 | 102 | 4 | 96.2%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Emerald Wardens: 102 kills of 106 attempts. | 7.7%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 8 | Brewfest Regulars Anniversary·Horde·Soulseeker | 5 | 50 | 2 | 96.2%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Brewfest Regulars: 50 kills of 52 attempts. | 6.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 9 | Northwind Hardcore·Alliance·Doomhowl | 50 | 340 | 15 | 95.8%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Northwind: 340 kills of 355 attempts. | 8.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 10 | No Pug Zone Anniversary·Horde·Dreamscythe | 29 | 128 | 6 | 95.5%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".No Pug Zone: 128 kills of 134 attempts. | 8.2%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 11 | Holy Hand Grenade Season of Discovery·Alliance·Chaos Bolt | 8 | 80 | 4 | 95.2%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Holy Hand Grenade: 80 kills of 84 attempts. | 11.5%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 12 | Mana Burn Season of Discovery·Horde·Lone Wolf | 48 | 331 | 18 | 94.8%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Mana Burn: 331 kills of 349 attempts. | 8.5%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 13 | Murloc Mafia Hardcore·Alliance·Doomhowl | 9 | 90 | 5 | 94.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Murloc Mafia: 90 kills of 95 attempts. | 11.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 14 | Starfall Mists of Pandaria Classic·Horde·Gehennas | 20 | 106 | 6 | 94.6%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Starfall: 106 kills of 112 attempts. | 11.0%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 15 | Ashbringers Classic Era·Alliance·Firemaw | 34 | 231 | 14 | 94.3%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Ashbringers: 231 kills of 245 attempts. | 8.4%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 16 | Ember Covenant Classic Era·Horde·Mirage Raceway | 17 | 98 | 6 | 94.2%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Ember Covenant: 98 kills of 104 attempts. | 11.0%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 17 | Raid Night Classic Era·Alliance·Mirage Raceway | 12 | 80 | 5 | 94.1%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Raid Night: 80 kills of 85 attempts. | 8.4%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 18 | Stay Out Of Fire Season of Discovery·Horde·Crusader Strike | 51 | 347 | 22 | 94.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Stay Out Of Fire: 347 kills of 369 attempts. | 11.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 19 | Grim Tidings Anniversary·Horde·Thunderstrike | 13 | 63 | 4 | 94.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Grim Tidings: 63 kills of 67 attempts. | 12.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 20 | Bloodmoon Classic Era·Horde·Whitemane | 8 | 62 | 4 | 93.9%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Bloodmoon: 62 kills of 66 attempts. | 11.0%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 21 | The Loot Council Hardcore·Alliance·Stitches | 43 | 295 | 20 | 93.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".The Loot Council: 295 kills of 315 attempts. | 11.0%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 22 | Tide of Ages Mists of Pandaria Classic·Horde·Gehennas | 21 | 112 | 8 | 93.3%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Tide of Ages: 112 kills of 120 attempts. | 12.0%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 23 | Bonfire Mists of Pandaria Classic·Horde·Grobbulus | 18 | 96 | 7 | 93.2%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Bonfire: 96 kills of 103 attempts. | 12.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 24 | Felbound Anniversary·Alliance·Spineshatter | 5 | 50 | 4 | 92.6%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Felbound: 50 kills of 54 attempts. | 12.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 25 | Silver Accord Classic Era·Horde·Firemaw | 12 | 86 | 7 | 92.5%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Silver Accord: 86 kills of 93 attempts. | 11.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 26 | Valor Anniversary·Alliance·Nightslayer | 11 | 110 | 9 | 92.4%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Valor: 110 kills of 119 attempts. | 13.7%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 27 | Iron Legion Mists of Pandaria Classic·Alliance·Gehennas | 4 | 24 | 2 | 92.3%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Iron Legion: 24 kills of 26 attempts. | 14.1%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 28 | Shadowmeld Society Season of Discovery·Horde·Lava Lash | 7 | 70 | 6 | 92.1%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Shadowmeld Society: 70 kills of 76 attempts. | 10.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 29 | Old Gods Club Classic Era·Alliance·Mirage Raceway | 40 | 272 | 24 | 91.9%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Old Gods Club: 272 kills of 296 attempts. | 12.5%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 30 | Kingslayers Classic Era·Horde·Firemaw | 10 | 100 | 9 | 91.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Kingslayers: 100 kills of 109 attempts. | 10.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 31 | Second Breakfast Season of Discovery·Alliance·Lone Wolf | 48 | 322 | 29 | 91.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Second Breakfast: 322 kills of 351 attempts. | 12.2%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 32 | Last Breath Hardcore·Horde·Doomhowl | 11 | 65 | 6 | 91.5%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Last Breath: 65 kills of 71 attempts. | 13.6%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 33 | Nightfall Anniversary·Horde·Maladath | 21 | 118 | 11 | 91.5%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Nightfall: 118 kills of 129 attempts. | 10.6%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 34 | Wipe Club Classic Era·Horde·Firemaw | 24 | 160 | 15 | 91.4%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Wipe Club: 160 kills of 175 attempts. | 11.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 35 | Sons of Thunder Season of Discovery·Alliance·Living Flame | 17 | 112 | 11 | 91.1%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Sons of Thunder: 112 kills of 123 attempts. | 13.4%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 36 | Crimson Dawn Hardcore·Horde·Doomhowl | 33 | 229 | 23 | 90.9%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Crimson Dawn: 229 kills of 252 attempts. | 14.6%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 37 | Hymn of Ashes Mists of Pandaria Classic·Horde·Mankrik | 17 | 92 | 13 | 87.6%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Hymn of Ashes: 92 kills of 105 attempts. | 18.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 38 | Runebound Season of Discovery·Alliance·Crusader Strike | 11 | 92 | 14 | 86.8%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Runebound: 92 kills of 106 attempts. | 15.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 39 | Night Watch WoW Forever·Alliance·Normal | 6 | 6 | 1 | 85.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Night Watch: 6 kills of 7 attempts. | 13.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 40 | Ancient Grudge Anniversary·Alliance·Maladath | 11 | 77 | 14 | 84.6%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Ancient Grudge: 77 kills of 91 attempts. | 15.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 41 | Old Guard Mists of Pandaria Classic·Alliance·Grobbulus | 19 | 104 | 20 | 83.9%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Old Guard: 104 kills of 124 attempts. | 17.6%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 42 | Warband Anniversary·Alliance·Spineshatter | 10 | 75 | 15 | 83.3%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Warband: 75 kills of 90 attempts. | 14.7%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 43 | Pyre Mists of Pandaria Classic·Alliance·Gehennas | 10 | 53 | 14 | 79.1%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Pyre: 53 kills of 67 attempts. | 21.0%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |