| 1 | Ironbark WoW Forever·Alliance·PvP | 7 | 7 | 0 | 100.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Ironbark: 7 kills of 7 attempts. | 7.5%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 95Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 2 | Night Watch WoW Forever·Alliance·Normal | 6 | 6 | 1 | 85.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Night Watch: 6 kills of 7 attempts. | 13.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 3 | Last Light WoW Forever·Alliance·Hardcore | 5 | 5 | 0 | 100.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Last Light: 5 kills of 5 attempts. | 6.5%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 4 | Iron Oath WoW Forever·Horde·PvP | 5 | 5 | 0 | 100.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Iron Oath: 5 kills of 5 attempts. | 7.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 46 |
| 5 | Dawnbreaker Vanguard WoW Forever·Alliance·Normal | 8 | 8 | 0 | 100.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Dawnbreaker Vanguard: 8 kills of 8 attempts. | 3.6%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 6 | Stormcallers WoW Forever·Horde·Hardcore | 5 | 5 | 0 | 100.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Stormcallers: 5 kills of 5 attempts. | 8.6%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 12 |