| 1 | Raid Night Classic Era·Alliance·Mirage Raceway | 12 | 80 | 5 | 94.1%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Raid Night: 80 kills of 85 attempts. | 8.4%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 78Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 2 | Ashbringers Classic Era·Alliance·Firemaw | 34 | 231 | 14 | 94.3%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Ashbringers: 231 kills of 245 attempts. | 8.4%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 3 | Kingslayers Classic Era·Horde·Firemaw | 10 | 100 | 9 | 91.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Kingslayers: 100 kills of 109 attempts. | 10.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 4 | Ember Covenant Classic Era·Horde·Mirage Raceway | 17 | 98 | 6 | 94.2%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Ember Covenant: 98 kills of 104 attempts. | 11.0%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 5 | Bloodmoon Classic Era·Horde·Whitemane | 8 | 62 | 4 | 93.9%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Bloodmoon: 62 kills of 66 attempts. | 11.0%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 6 | Silver Accord Classic Era·Horde·Firemaw | 12 | 86 | 7 | 92.5%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Silver Accord: 86 kills of 93 attempts. | 11.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 7 | Wipe Club Classic Era·Horde·Firemaw | 24 | 160 | 15 | 91.4%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Wipe Club: 160 kills of 175 attempts. | 11.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 8 | Old Gods Club Classic Era·Alliance·Mirage Raceway | 40 | 272 | 24 | 91.9%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Old Gods Club: 272 kills of 296 attempts. | 12.5%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |