Rolling
| # | Guild | Raids | Kills | Wipes | SuccessSuccess rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull". | MortalityMortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | Speed ParseSpeed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
|---|---|---|---|---|---|---|---|
| 1 | Mana Burn | 48 | 331 | 18 | 94.8%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Mana Burn: 331 kills of 349 attempts. | 8.5%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 94Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 2 | Shadowmeld Society | 7 | 70 | 6 | 92.1%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Shadowmeld Society: 70 kills of 76 attempts. | 10.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 78Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 3 | Second Breakfast | 48 | 322 | 29 | 91.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Second Breakfast: 322 kills of 351 attempts. | 12.2%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 68Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 4 | Stay Out Of Fire | 51 | 347 | 22 | 94.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Stay Out Of Fire: 347 kills of 369 attempts. | 11.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 53Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 5 | Runebound | 11 | 92 | 14 | 86.8%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Runebound: 92 kills of 106 attempts. | 15.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 47Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |