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17 raids
Every raid
Blackwing Lair
Molten Core
Onyxia's Lair
Zul'Gurub
Week of October 5, 2026
Blackwing Lair
Oct 9, 2026 · 19:17
33
4/4
3 bosses
· 1 wipe
55m 38s
75%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 3 kills of 4 attempts.
22%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
25:20
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Onyxia's Lair
Oct 9, 2026 · 18:10
32
2/2
1 boss
33m 11s
100%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 1 kills of 1 attempts.
3%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
3:31
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Zul'Gurub
Oct 7, 2026 · 19:55
20
9/9
8 bosses
· 2 wipes
1h 46m
80%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 8 kills of 10 attempts.
23%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
63
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
1:24:32
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Molten Core
Oct 7, 2026 · 17:50
35
14/14
10 bosses
1h 34m
100%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 10 kills of 10 attempts.
9%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
1:19:38
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Week of September 28, 2026
Onyxia's Lair
Oct 2, 2026 · 18:17
34
2/2
1 boss
31m 22s
100%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 1 kills of 1 attempts.
6%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
4:14
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Zul'Gurub
Sep 30, 2026 · 20:23
20
10/10
8 bosses
· 1 wipe
1h 35m
89%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 8 kills of 9 attempts.
16%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
72
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
1:17:31
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Molten Core
Sep 30, 2026 · 17:59
33
14/14
10 bosses
1h 49m
100%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 10 kills of 10 attempts.
9%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
1:24:42
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Week of September 21, 2026
Onyxia's Lair
Sep 25, 2026 · 17:51
33
2/2
1 boss
21m 23s
100%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 1 kills of 1 attempts.
12%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
3:47
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Zul'Gurub
Sep 23, 2026 · 20:36
20
10/10
8 bosses
1h 16m
100%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 8 kills of 8 attempts.
10%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
69
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
1:03:24
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Molten Core
Sep 23, 2026 · 18:01
36
15/16
10 bosses
· 2 wipes
2h 06m
83%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 10 kills of 12 attempts.
14%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
1:37:48
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Week of September 14, 2026
Onyxia's Lair
Sep 18, 2026 · 17:44
30
2/2
1 boss
32m 54s
100%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 1 kills of 1 attempts.
7%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
4:03
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Molten Core
Sep 16, 2026 · 18:13
31
17/17
10 bosses
1h 57m
100%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 10 kills of 10 attempts.
7%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
1:38:05
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Week of September 7, 2026
Onyxia's Lair
Sep 11, 2026 · 17:50
32
2/2
1 boss
23m 32s
100%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 1 kills of 1 attempts.
6%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
4:13
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Molten Core
Sep 9, 2026 · 17:50
32
16/16
10 bosses
· 1 wipe
1h 53m
91%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 10 kills of 11 attempts.
13%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
1:37:26
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Week of August 31, 2026
Molten Core
Sep 2, 2026 · 18:06
34
19/19
10 bosses
· 1 wipe
1h 59m
91%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 10 kills of 11 attempts.
12%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
1:44:00
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Week of August 24, 2026
Molten Core
Aug 26, 2026 · 17:45
32
17/18
10 bosses
· 2 wipes
1h 56m
83%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 10 kills of 12 attempts.
18%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
1:40:14
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
Week of August 17, 2026
Molten Core
Aug 19, 2026 · 18:01
35
14/14
10 bosses
· 1 wipe
2h 09m
91%
success
Success rate
: boss kills out of every boss attempt. Higher is better.
High? In, kill, loot, leave. Low? Lots of "one more pull".
This raid: 10 kills of 11 attempts.
15%
mortality
Mortality rate
: the share of the raid that died per boss fight, on average. Lower is better.
High? Lots of floor time. Low? Everyone walks out alive.
-
speed parse
Speed Parse
: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.
High? Bosses melt. Low? The bosses take a long time to go down.
This raid: how fast its boss kills were.
1:45:53
raid speed
Raid Speed
: how long the bossing took, from the first boss pull to the last boss kill.
Short? In, out, loot, log off.
DKP
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