Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive.
-speed parseSpeed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down.This raid: how fast its boss kills were.
1:32:35raid speedRaid Speed: how long the bossing took, from the first boss pull to the last boss kill.Short? In, out, loot, log off.
LC
mortality
Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive.
-speed parseSpeed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down.This raid: how fast its boss kills were.
1:37:08raid speedRaid Speed: how long the bossing took, from the first boss pull to the last boss kill.Short? In, out, loot, log off.
LC
mortality
Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive.
-speed parseSpeed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down.This raid: how fast its boss kills were.
1:27:37raid speedRaid Speed: how long the bossing took, from the first boss pull to the last boss kill.Short? In, out, loot, log off.
LC
mortality
Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive.
-speed parseSpeed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down.This raid: how fast its boss kills were.
1:38:42raid speedRaid Speed: how long the bossing took, from the first boss pull to the last boss kill.Short? In, out, loot, log off.
LC
13%
mortality
Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive.
-speed parseSpeed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down.This raid: how fast its boss kills were.
1:43:49raid speedRaid Speed: how long the bossing took, from the first boss pull to the last boss kill.Short? In, out, loot, log off.
LC
mortality
Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive.
-speed parseSpeed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down.This raid: how fast its boss kills were.
1:29:50raid speedRaid Speed: how long the bossing took, from the first boss pull to the last boss kill.Short? In, out, loot, log off.
LC
mortality
Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive.
-speed parseSpeed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down.This raid: how fast its boss kills were.
1:37:14raid speedRaid Speed: how long the bossing took, from the first boss pull to the last boss kill.Short? In, out, loot, log off.