| 1 | Emerald Wardens Anniversary·Horde·Maladath | 23 | 102 | 4 | 96.2%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Emerald Wardens: 102 kills of 106 attempts. | 7.7%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 63Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 2 | Brewfest Regulars Anniversary·Horde·Soulseeker | 5 | 50 | 2 | 96.2%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Brewfest Regulars: 50 kills of 52 attempts. | 6.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 3 | Grim Tidings Anniversary·Horde·Thunderstrike | 13 | 63 | 4 | 94.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Grim Tidings: 63 kills of 67 attempts. | 12.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 4 | Felbound Anniversary·Alliance·Spineshatter | 5 | 50 | 4 | 92.6%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Felbound: 50 kills of 54 attempts. | 12.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 5 | Ancient Grudge Anniversary·Alliance·Maladath | 11 | 77 | 14 | 84.6%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Ancient Grudge: 77 kills of 91 attempts. | 15.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |