| 1 | Northwind Hardcore·Alliance·Doomhowl | 50 | 340 | 15 | 95.8%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Northwind: 340 kills of 355 attempts. | 8.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 89Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 2 | Dragonsworn Hardcore·Alliance·Stitches | 9 | 90 | 2 | 97.8%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Dragonsworn: 90 kills of 92 attempts. | 7.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 3 | The Loot Council Hardcore·Alliance·Stitches | 43 | 295 | 20 | 93.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".The Loot Council: 295 kills of 315 attempts. | 11.0%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 4 | Murloc Mafia Hardcore·Alliance·Doomhowl | 9 | 90 | 5 | 94.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Murloc Mafia: 90 kills of 95 attempts. | 11.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 5 | Last Breath Hardcore·Horde·Doomhowl | 11 | 65 | 6 | 91.5%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Last Breath: 65 kills of 71 attempts. | 13.6%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |
| 6 | Crimson Dawn Hardcore·Horde·Doomhowl | 33 | 229 | 23 | 90.9%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Crimson Dawn: 229 kills of 252 attempts. | 14.6%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | |