Rolling
| # | Guild | Raids | Kills | Wipes | SuccessSuccess rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull". | MortalityMortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | Speed ParseSpeed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
|---|---|---|---|---|---|---|---|
| 1 | Nightfall | 21 | 118 | 11 | 91.5%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Nightfall: 118 kills of 129 attempts. | 10.6%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 91Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 2 | Warband | 10 | 75 | 15 | 83.3%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Warband: 75 kills of 90 attempts. | 14.7%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 84Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 3 | Ancient Grudge | 11 | 77 | 14 | 84.6%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Ancient Grudge: 77 kills of 91 attempts. | 15.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 82Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 4 | No Pug Zone | 29 | 128 | 6 | 95.5%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".No Pug Zone: 128 kills of 134 attempts. | 8.2%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 77Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 5 | Emerald Wardens | 23 | 102 | 4 | 96.2%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Emerald Wardens: 102 kills of 106 attempts. | 7.7%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 63Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 6 | Valor | 11 | 110 | 9 | 92.4%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Valor: 110 kills of 119 attempts. | 13.7%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 41Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 7 | Brewfest Regulars | 5 | 50 | 2 | 96.2%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Brewfest Regulars: 50 kills of 52 attempts. | 6.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 34Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 8 | Grim Tidings | 13 | 63 | 4 | 94.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Grim Tidings: 63 kills of 67 attempts. | 12.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 31Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 9 | Felbound | 5 | 50 | 4 | 92.6%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Felbound: 50 kills of 54 attempts. | 12.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 30Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |