Rolling
| # | Guild | Raids | Kills | Wipes | SuccessSuccess rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull". | MortalityMortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | Speed ParseSpeed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
|---|---|---|---|---|---|---|---|
| 1 | Mana Burn | 48 | 331 | 18 | 94.8%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Mana Burn: 331 kills of 349 attempts. | 8.5%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 94Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 2 | Ashbringers | 34 | 231 | 14 | 94.3%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Ashbringers: 231 kills of 245 attempts. | 8.4%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 87Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 3 | Dragonsworn | 9 | 90 | 2 | 97.8%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Dragonsworn: 90 kills of 92 attempts. | 7.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 85Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 4 | Night Watch | 6 | 6 | 1 | 85.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Night Watch: 6 kills of 7 attempts. | 13.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 82Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 5 | Ancient Grudge | 11 | 77 | 14 | 84.6%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Ancient Grudge: 77 kills of 91 attempts. | 15.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 82Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 6 | Raid Night | 12 | 80 | 5 | 94.1%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Raid Night: 80 kills of 85 attempts. | 8.4%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 78Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 7 | Shadowmeld Society | 7 | 70 | 6 | 92.1%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Shadowmeld Society: 70 kills of 76 attempts. | 10.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 78Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 8 | The Loot Council | 43 | 295 | 20 | 93.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".The Loot Council: 295 kills of 315 attempts. | 11.0%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 76Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 9 | Second Breakfast | 48 | 322 | 29 | 91.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Second Breakfast: 322 kills of 351 attempts. | 12.2%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 68Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 10 | Emerald Wardens | 23 | 102 | 4 | 96.2%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Emerald Wardens: 102 kills of 106 attempts. | 7.7%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 63Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 11 | Silver Accord | 12 | 86 | 7 | 92.5%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Silver Accord: 86 kills of 93 attempts. | 11.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 63Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 12 | Last Light | 5 | 5 | 0 | 100.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Last Light: 5 kills of 5 attempts. | 6.5%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 60Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 13 | Hymn of Ashes | 17 | 92 | 13 | 87.6%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Hymn of Ashes: 92 kills of 105 attempts. | 18.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 58Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 14 | Tide of Ages | 21 | 112 | 8 | 93.3%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Tide of Ages: 112 kills of 120 attempts. | 12.0%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 57Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 15 | Pyre | 10 | 53 | 14 | 79.1%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Pyre: 53 kills of 67 attempts. | 21.0%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 57Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 16 | Stay Out Of Fire | 51 | 347 | 22 | 94.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Stay Out Of Fire: 347 kills of 369 attempts. | 11.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 53Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 17 | Murloc Mafia | 9 | 90 | 5 | 94.7%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Murloc Mafia: 90 kills of 95 attempts. | 11.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 51Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 18 | Runebound | 11 | 92 | 14 | 86.8%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Runebound: 92 kills of 106 attempts. | 15.8%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 47Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 19 | Wipe Club | 24 | 160 | 15 | 91.4%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Wipe Club: 160 kills of 175 attempts. | 11.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 40Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 20 | Dawnbreaker Vanguard | 8 | 8 | 0 | 100.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Dawnbreaker Vanguard: 8 kills of 8 attempts. | 3.6%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 35Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 21 | Brewfest Regulars | 5 | 50 | 2 | 96.2%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Brewfest Regulars: 50 kills of 52 attempts. | 6.9%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 34Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 22 | Grim Tidings | 13 | 63 | 4 | 94.0%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Grim Tidings: 63 kills of 67 attempts. | 12.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 31Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |
| 23 | Felbound | 5 | 50 | 4 | 92.6%Success rate: boss kills out of every boss attempt. Higher is better.High? In, kill, loot, leave. Low? Lots of "one more pull".Felbound: 50 kills of 54 attempts. | 12.3%Mortality rate: the share of the raid that died per boss fight, on average. Lower is better.High? Lots of floor time. Low? Everyone walks out alive. | 30Speed Parse: how fast bosses die, 0-100: each boss kill timed from pull to kill, next to other guilds' kill times on that same boss. Higher is faster.High? Bosses melt. Low? The bosses take a long time to go down. |